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Field Hockey


Testing Days

A (4,5) - June 7, Day 4 (Quiz)

C (1,5) - June 4, Day 1 (Quiz)

G (5,7) - June 3, Day 7 (Quiz)

E (5,7) - June 3, Day 7 (Quiz)

F (4,7) - June 3, Day 7 (Quiz)


FIELD HOCKEY 

What is Field Hockey?

Two opposing teams of 11 players each play field hockey. The object of the game is to score goals against the opposing team by putting the ball into their goal cage. The winning team is the one that scores the most goals by the end of the game. A goal equals 1 point.

How long is a game of field hockey?

Usually 70 minutes of playing time is the maximum length of a single game. The game is played in two 35-minute halves. The two teams change ends at half time.

What are the field measurements?

The playing field is usually 100 yards long and 60 yards wide. The striking circle is a 16-yard semicircle around each goal cage. A goal can be scored only if the ball was struck inside the circle.

Who plays the positions on a team?

There are eleven players on a field hockey team. We use a 4-3-2-1-1 system which consists of:

  • 4 Forwards - (left wing (LW) left inner (LI), right inner (RI), and right wing (RW)). The forwards are the goal scorers. They play attack.
  • 3 Halfbacks - (right halfback (RH), left halfback (LH), and a center halfback (CH)). Halfbacks play attack and defense, guard opposing wings, and help back up forwards.  They play up and down the field.  They are your most conditioned girls on the team. 
  • 2 Fullbacks - (right back (RB), and left back (LB). Fullbacks play defense only and help out the goalie. They guard opposing inner forwards. They must be aggressive.  Once they steal the ball away from the other team, they use the drive pass to get the ball back up the field.
  • 1 Sweeper - The sweeper is the last line of defense before the goalie. The sweeper helps out the goalie but does not get in the goalie's way.  The sweeper moves mostly side to side.
  • 1 Goalie - The goalie is the last line of defense. The goalie plays in the goal area and is allowed to kick the ball out to a fullback or halfback.


How do you know what position you should play?

Wings
Inners
Center
Halfbacks
Fullbacks-Sweeper
Goal Keeper
Good dribbler; fastQuick shooterBest all aroundGood enduranceAggressiveQuick reflexes
Advances the ball down field at top speedMaintains control. Goes straight for the goalPerforms the bully.Good ball control and fastCan tackle, dribble and pass the ball accuratelyStrong in stopping balls from going in the goal area and driving the ballStops ball from going into the goal by using stick and feet

 

Rules & Regulations

How do we start the game?

The bully is the play that starts the game, the second half, and to resume play after a goal has been scored. It is taken by the center halfback (CH) on the center line.


What are the rules and fouls of field hockey?

High Sticking or Sticks - A player can not raise her stick above her waist at the beginning or end of any stroke.

Third Man - Only two opposing players may play the ball at a time. Once a third person from either team joins in, a penalty is called on that team.

Advancing - The ball may not be touched with any part of the body, for example, feet, shins, etc. The hand may be used to stop the ball in the air, but must be dropped instantly without pushing it ahead.

Obstruction - A player can not place her body or her stick between her opponent and the ball in order to protect or shield it.

Reverse Stick - A player can not hit the ball with the rounded side of her stick.

  • A player can not strike, hook, or hold an opponent's stick.
  • A player can not hit or pass the ball between her own feet.
  • A player can not intentionally hit the ball into an opponent in order to get an advancing call.
  • A player can not undercut the ball or play the ball in such a way as to cause it to rise dangerously.
  • A player can not trip, shove, push, charge, strike at or have other unnecessary contact with an opponent.

What are the penalties?

  • Push-In - When the ball goes out of bounds over the sideline, an opponent of the player who touched it last puts it back into play. The ball is put on the sideline where the ball went out. All players must be 5 yd. away. The push pass is used to put the ball back in.
  • Free Hit - Awarded to a team when opposing team commits a foul. Team is awarded a hit on the spot where the foul occurred. All other players must be 5 yd. away from the halfback who takes the hit. She may use any stroke she wishes.
  • Defense Hit - When the attacking team commits any foul in their opponents striking circle or the attacking team (offensive) hits the ball over their opponents end line, a defense hit is called. The ball is given to the defending team. The hit is taken by the fullback or sweeper. 
  • Penalty Stroke - Given to the attacking team when the goalie illegally blocked a sure goal. Taken by the halfback or center.
  • Long Corner - Awarded to the attacking team when the defensive team's ball goes over the end line but not between the goal posts. The defensive team was last to touch the ball.




Check out the Sophomore Dance!!!!!!!!  Click on the link below and practice at home!

https://youtu.be/lxxZcwqtjDA


Introduction To Modern Creative Creative Dance

Fundamental Movements

  1. Axial - movement done in stationary position. Standing, sitting, kneeling, lying down (twist, bend stretch, raise, lower, fall...).
  2. Locomotor - movements done while moving across the floor (walk, run, leap, jump, hop, slide, skip, chasse).

Types of Movement

   1) Pendulum - swinging movements - even beats: 12___34

   2) Percussive - sharp movements - accented beats: 1,2,3,4

   3) Sustained - slow movements - even beats: 1+2+3+4

Elements of Dance

  1. Change in direction - movement forward, backward, side-ward, diagonal.
  2. Change in level - movements standing, jumping, kneeling, sitting, lying down.
  3. Change in focus - movements in which you look in different places.
  4. Change in numbers - dancing in unison, opposition or sequence.
  5. Variety of movements - use different types, see above.
  6. Change in floor pattern - using the movements to form various shapes on the floor, such as circle, straight line, two lines, triangle, etc.
  7. Dynamics - using movement to build up to peak.
  8. Ending - it should be stressed and it should be held on a very strong movement.

First Study

  1. Get into groups of 4, 5, or 6 people.
  2. Using 2 pendulum, 2 percussive and 2 sustained movements to make up a short dance. NO MUSIC YET!
  3. Make sure you use at 2 different floor patterns, 3 different levels, 2 changes in direction and a strong ending.
  4. You have one day to create, one day to practice and the last day all groups will be marked.
  5. All groups must watch each other and make comments.
  6. Comments will also be part of your grade.

Final Study

  • Get into groups of 4, 5, or 6 people. This dance will be done to pre-selected music.
  • Use pendulum, percussive and sustained movements throughout the dance. There is no required amount of motions. You must complete the whole, entire song.
  • You must use 3 different floor patterns, 5 different levels, 3 changes in direction and a strong ending.
  • You must include changes in numbers - dancing in unison, opposition and sequence.
  • Same requirements as number 5 & 6 in the First Study.



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